Panthro: Revisited

Having another go at my old Panthro sculpt in attempt to level up a bit. More work to be done, but it’s a start. Sculpted in zbrush this time, with what ended up being a 32 million poly mesh (for the whole head and body), and shaded/texture painted/rendered in Blender. Look dev happened in Cycles X which really sped things up I felt. Follow me on Instagram @jopgenhaffen for more.