My contribution to the Borderlands film included a series of keyframe illustrations for the "Piss Gully" sequence. Collaborating with Production Designer Andrew Menzies and VFX Supervisor Matt Kasmir, from within the Framestore Art Department, my task was to visualize the brutal Thresher attacks as they emerged from the terrain.
This sequence starts with a frame showing the truck approaching the gully from high above, a close-up, intense frame of the vehicle chase, and then continues to reveal the Threshers emerging from the pools of urine, surrounding our protagonists, and their gross escape.
This brief involved both creature design and environment design, capturing the look of the subterranean Threshers and the dangerous gully itself. I developed frames that built tension and action, culminating in the truck's explosive collision through the head of a Thresher. After I sculpted an approved thresher in zbrush, I used Blender to establish the scene's layout and lighting, along with rigging and posing my sculpt, then finalized the images in Photoshop to paint over.