Mega Kaiju - Pacific Rim: Uprising

I had the privilege to be the vfx art director for Legendary/Universal Picture's Pacific Rim: Uprising at Double Negative for the span of about a year, supervising the design on evironments, jaegers, kaiju, fx, motion graphics, shot lighting, and asset look dev, along with some storyboarding/keyart.
Here's some Mega Kaiju art I made whilst on the project. We had a great team of artists whom all influenced and worked on this guy which was designed in-house at dneg. Shout out to Henning Sanden whom I worked very closely with on finalizing the concept sculpt before he went to build.

This was a look-dev study on distributing the rippers on Mega's body and the glows emmitted.

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