Connpod Hologram Studies - Pacific Rim: Uprising

Part of the work I had been involved with on Pacific Rim: Uprising was also aiding in the design of the connpod holograms. This involved liaising with Territory Studios who pulled off a monumental effort of delivering some top class motion graphics for all of the Jaeger's connpod hologram UI's (bar Scrapper's UI, which was executed beautifully by Blind). These were some initial look development concepts to aid in arriving at an aesthetic of what the holograms would look like. I initially pushed a "glass with emmisive lines" look. Playing with transparencies/diffraction was a large part of coming up with the look. The idea was to have an "operating system" with different themes for the different jaegers, which would be influenced by the design language of each robot.

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